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The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing which doesn't offer much since you can pull off the same damage, if not MORE, in the same amount of time with the aggressive stance. However, the aggressive stance is the only mood players ever rely on and is ''quite'' overpowered if the player never misses a swing leaving the other 3 sword moods in the dust.
Tier-Induced Scrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsen's 4 mood stances. If you think you can just hack and slash your way through you're in for a rude awakening here, Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss. One particular type of enemy will fire rockets that hits for a ton of damage while another is very tanky. Inside Dark Monk's Statue, the final level of the second game. The Island of the Volcano, with lava galore in Twinsen's Odyssey. Switching between the temple's layouts is the only way to save the work going through the temple. People are forced to complete entire sections of the temple without the ability to save part way through, and will end up losing all their hard work going through the temple layouts if they die. On the topic of the original game, The Temple of Bu walkthrough can really tick people off due to the feeling of Checkpoint Starvation. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves. The final grueling walk down the mining road before confronting Funfrock in Relentless. And you have to use a precise angle to make it work. You have to use a leather baseball glove to throw back the fireballs the seal spits at you. That One Boss: The flying seal on Mosquibee island. #Little big adventure 2 character stuck series#
Sweet Dreams Fuel: The series has a very "feelgood" feel to it. You don't get the most powerful weapon, the Magic Saber until much later in the game and like your fists it's only really effective to melee enemies with in close quarters. Even worse, it relies on magic, deplete your MP and it doesn't bounce. You have to keep repositioning yourself just to get the correct trajectory to hit nearby enemies, most of whom have Spread Shot guns and they do lock onto you. A Pinball Projectile, its slow and cumbersome to use within the isometric level design as it doesn't lock onto your targets, and even worse in the thick of combat when multiple hostiles are approaching. The Magic Ball is Twinsen's main weapon, and often used to activate levers. Twinsen can either throw a quick punch or wind up a slow kick which leaves him wide open to retaliation and, as stated above, some enemies can put Twinsen in a long loop of damage and pain. Aggressive stance's attacks leave a bit to be desired.
For both games, knock-back is an huge annoyance since it's possible to get stuck in a never ending knock-back loop until your eventual death.For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players.Play the Game, Skip the Story: Speeding through the dialogue interactions.It's so pointless that there's no need to go to this island if the player already knows where the Mosquibee queen's prison is. All just so one of the Mosquibees can tell you where their queen was taken to. It's basically just traversing a whole island in order to get to said cave. Padding: The Island of the Volcano in the second game can be considered this, because other than the Mosquibee refugee cave, it's quite a pointless island.It Was His Sled: Funfrock is the true Big Bad of the sequel.Good Bad Bugs: The famous "jump-save bug" in the second game.Goddamned Bats, and Goddamned Fireflies in Zeelichian undergrounds.It's just a long boring mining road which includes one particular rage inducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with. Not so much the final confrontation with Funfrock, but the path leading up to it after destroying the cloning facility is pretty dull. Disappointing Last Level: The final area you fight through in Relentless.Awesome Music: Both Relentless and Twinsen's Odyssey have really nice and memorable soundtracks.And when Twinsen and her walk back home, the screen fades out when they are supposed to cross the chasms. We're supposed to believe that a heavily pregnant woman somehow managed to traverse a path that has several gaping chasms she would have had to jump across.
Ass Pull: Zoe waiting for Twinsen at the entrance of the Tralu cave barely makes any sense when you take the time to think about how she got there.